![]() ![]() Granted, the support for 3D is experimental at this time. Why can't they play the game on their computers? If anything, they could use VirtualBox and run the game off of VM there. The engineers need a full vm, (not just a virtualized app) so they can best test. SSKelley wrote:It works ok but actually playing a 3D game (doesn't have to have the best framerate for testing) is painfully slow to the point of unusable for in-game play. I think it is virtualizing the 3D hardware that is the bottleneck. I'm wondering if anyone has experience with this and can recommend a better setup or preferred method of doing this. Each VM is setup with 6GB of ram and a 4 core proc all more than enough for running our games normally. The datastore for the VMs is running on a Raid 5 4 disk Sata 2 array with the OS for the host on its own drive. Graphics card we use is a nVidia GTX 550 Ti. My host is running dual Xeon E5520 with 24GB of ram. I'm not sure if throwing more hardware at it will make a difference when it comes to the 3D graphics performance. It works ok but actually playing a 3D game (doesn't have to have the best framerate for testing) is painfully slow to the point of unusable for in-game play. I have a host that runs 3 VMs on it and engineers can VNC or RDP to the VM. I have been doing some testing with vmware workstation 11 as it supports 3D. Been looking for a better solution to create virtualized 3D gaming workstations for testing purposes with the gaming company I work at. ![]()
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